
Tauntimps, DG ticks, and other sources of housing + Trimps no longer reward too many Trimps during the size challenge. Minor text fixes and some improvements to breakdowns. Tier 2 Perk levels are now formatted according to your notation setting. The 12 and 36 hour boost, Bone Portal, and Heirloom buttons in the Bone Trader now grey out if you can't afford them. Removed the red border around the 'View Perks' button after buying a Bone Portal. Added a setting to disable Heirloom animations. Reversed the order of the ratio and changed some of the description of the Amalgamator tooltip to be less confusing. Changed the display order of some stats to group similar stats together, and to keep stats in the same position when switching between current and total. Fixed an issue that could give maps a larger size than intended with the Map Reducer talent and a non-maxed slider. Abandoning an Obliterated run no longer sometimes starts you on a different challenge. Heliumy can no longer be purchased on a Challenge 2 run, and Quick Trimps can no longer be purchased during Trapper. For example, the Zone Timer was showing 5 minutes on the zone at 4:31, but a bonus that activates at 5 minutes was still 29 seconds from activating. Minutes shown on tooltips such as the Zone and Map Timers are now rounded down to be more consistent with how timer based mechanics work. The feat "Needs Block" is earnable again. The Zone Timer, Map Timer, and the post-Amalgamator Anticipation timer now properly keep time while in a background tab. Formations can no longer be changed while the game is paused. Liquified Nature zones now properly reward tokens. Added some more information to the Amalgamator tooltip, showing exact required max population for current army size. The Helium loot breakdown in a Void Map no longer shows the Z60 bonus at Z59. Liquimps on the Lead challenge now properly remove 1 stack for each enemy on the zone. It's no longer possible for enemies to have 201 stacks when using Map at Zone/Spire on the Lead challenge. Fixed a bug that could cause a battle with an uninitialized enemy when spamming the 'F' key after a portal. Finding a Plagued Heirloom while the Heirlooms UI is open now properly maintains the rotation of Heirlooms in the "Temporary" area. Plagued Heirlooms now drop with one guaranteed "Empty" slot, and have a chance to roll a second. Fixed a small rounding error in the block breakdown. The Amalgamator tooltip no longer says anything about gems. Fixed some issues with pluralizations in the Tauntimp death text. Made some of the Fluffy specific story messages still trigger if you have a point in Capable, even if you left Spire 2 early. The Trimp and Bad Guy title/buff areas should no longer sometimes have scroll bars in them. Heliumy was giving more Helium than advertised, and has stopped doing that.
Fixed a long-standing bug that could sometimes cause Trimp attack to go into the negatives.Toned down the blur on Plagued Heirloom text a bit.Fixed an issue that could prevent loading if the last time you played was during the 2016 Trimpmas event.
Fixed a display error on the message for Magma Fuel harvesting when at the fuel cap without Overclocker.Fixed a display issue that would mess up the boss name when exiting Spires II+ while fighting the boss.Changed the display of Daily Challenge modifiers in the damage/health breakdown to show as percentages instead of multipliers, to be more consistent with other additive effects.